Timemu was created as another experiment in time-scrubbing, the idea that you can move a playhead to fast-forward or rewind previous instances of yourself. This was first experimented on in Rabbit Wants Cake and then expanded upon in Exit Path. This game was a lot of work, went over budget and took a lot of art that I wasn't super familiar with in style. I wanted something a little more modern and I felt I captured it pretty well, but at the expensive of a way longer dev-cycle. A lot of music came from Kevin Macleod who has a great variety of styles and beats to fit the mood of each area.
Music: Kevin Macleod (Incompetech.com)
Produced by: Armor Games