Timemu (2010)

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Timemu was created as another experiment in time-scrubbing, the idea that you can move a playhead to fast-forward or rewind previous instances of yourself.  This was first experimented on in Rabbit Wants Cake and then expanded upon in Exit Path.  This game was a lot of work, went over budget and took a lot of art that I wasn't super familiar with in style.  I wanted something a little more modern and I felt I captured it pretty well, but at the expensive of a way longer dev-cycle.  A lot of music came from Kevin Macleod who has a great variety of styles and beats to fit the mood of each area.

Programming: John
Art: John
Music: Kevin Macleod (Incompetech.com)
Produced by: Armor Games