RedEye 1031 (2009)
RedEye 1031 was a short Halloween project (hence the 1031) that I worked at in my second year at Armor Games. It featured flexible angled terrain and an oxygen mask weapon. It wasn't a great game by any means; in-fact its one of my least favorite games as a whole. But I like everything about the lead-up, art and story so I think that's its still worth featuring.
I also like the idea of an oxygen mask weapon. I wish I did more with the game.