Nanotank was a one week project collaborated by myself and Joey Betz, a coworker at Armor Games. We wanted to make a small physics game that used basic movement and simple goals to reach the end of each level. We included a star collection mechanic so the game would have a little more complexity. Overall for a week-long project it turned out pretty well. Graphics look dated now but not bad for a one-week rush job.
Programming / Game Design: Joey Betz
Art / Game Design: John
Music: Kevin Macleod (incompetech.com)
Produced by: Armor Games