Mr. Walters Grand Excursion (2008)
Mr. Walters was an exercise in overreaching my ability as a programmer. While I thought the overall theme and style was up to par with games at the time, there was not a lot of strong physics engines to complement the rope-swinging mechanic I wanted to execute. I spent a majority of the time trying to get that right, and even then it wasn't exactly what I wanted. Grappling physics is not an easy matter for a game designer just getting his legs in programming larger projects.
Nonetheless I learned a lot from this project, specifically use of camera and use of motion blurring to convey more speed than what's actually happening. Dynamic, hand-drawn terrain allowed for more varied and interesting set pieces. And finally, my first time making a world map in a game. So while there were some failures there were some really great successes as well.
Music: Kevin Macleod (Incompetech.com)
Produced by: Armor Games