Give Up (2012)

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)

Give Up was a sadistic game that I worked with Tasselfoot on, focusing on iterative game design.  The theme is to get players to give up because the game is so hard.  I made a giant button that even offered the player an easy way to give up.  Its a really challenging game, sometimes unforgiving.  Its quite beatable but hitting the give up button is just as rewarding.  Good luck!

Programming: John
Art: John
Level Design and Concept:  Tasselfoot
Music:  Royalty Free Artists (non-downloadable) and Kevin Macleod (
Produced by: Armor Games