Give Up (2012)
Give Up was a sadistic game that I worked with Tasselfoot on, focusing on iterative game design. The theme is to get players to give up because the game is so hard. I made a giant button that even offered the player an easy way to give up. Its a really challenging game, sometimes unforgiving. Its quite beatable but hitting the give up button is just as rewarding. Good luck!
Level Design and Concept: Tasselfoot
Music: Royalty Free Artists (non-downloadable) and Kevin Macleod (Incompetech.com)
Produced by: Armor Games