Jump from port to port as fast as you can, to beat the par time on each level. 25 levels in all!
TBA's production time was a mere 4 days from start to finish, but was definitely one of my favorite titles this year. The game is very simple, and can be played with a single key. The level design was a lot of fun, as I got to program a lot of the auto-turrets to fire.
People always ask me what TBA stands for... it doesn't stand for anything. I made the announcement on my site that a game was To Be Announced, but I wrote it as "TBA". Surprisingly, a lot of people mistakened this acronym for the title, so I kept it this way.