Taking a leaf out of the Four Second playbook, Grid16 is a fast-paced, ever-speeding-up game revolving around reflexes, prioritizing, and your core gaming knowledge. The game challenges all areas of gaming. The giant grid will have you playing games one after another, and going back to the games once you start them.
Grid16 has been in my mind for about a year now. I wanted to visit a gaming system that would show you the entire game from above, and then zoom in to various components and game areas. I think I really grasped that concept well in this one. The hardest part of programming this game was that speed variable... all games had to survive on that one variable, and each was controlled by that speed. As the speed went up, so do the games. What a challenge!