Exit Path (2010)

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Exit Path launched to huge fanfare, far more than I expected.  It had a lot of problems out of the game with multiplayer but several late nights and a patience audience made the process go through successfully.   Since I've stopped work on development of Exit Path others have taken up the reign, making custom levels and continuing the experience on their own sites.   Exit Path was my first multiplayer game and it went fairly well.  I took on maybe the hardest of multiplayer concepts, which is turn synchronous time-sensitive multiplayer... what a first attempt.

Programming: John
Art: John
Music:  Chris Branscome
Produced by: Armor Games